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WebAssembly
Designed to be used alongside JavaScript to speed up key application components, WebAssembly (WASM) can have much higher, and more consistent execution speed than JavaScript - similar to C, C++, or Rust. Deno can execute WebAssembly modules with the same interfaces that browsers provide.
Using WebAssembly in Deno Jump to heading
To run WebAssembly in Deno, all you need is a binary to run. The following
binary exports a main
function that just returns 42
upon invocation:
// deno-fmt-ignore
const wasmCode = new Uint8Array([
0, 97, 115, 109, 1, 0, 0, 0, 1, 133, 128, 128, 128, 0, 1, 96, 0, 1, 127,
3, 130, 128, 128, 128, 0, 1, 0, 4, 132, 128, 128, 128, 0, 1, 112, 0, 0,
5, 131, 128, 128, 128, 0, 1, 0, 1, 6, 129, 128, 128, 128, 0, 0, 7, 145,
128, 128, 128, 0, 2, 6, 109, 101, 109, 111, 114, 121, 2, 0, 4, 109, 97,
105, 110, 0, 0, 10, 138, 128, 128, 128, 0, 1, 132, 128, 128, 128, 0, 0,
65, 42, 11
]);
const wasmModule = new WebAssembly.Module(wasmCode);
const wasmInstance = new WebAssembly.Instance(wasmModule);
const main = wasmInstance.exports.main as CallableFunction;
console.log(main().toString());
In order to load WebAssembly in a JavaScript program, the following steps need to be performed:
- Fetching the binary (usually in the form of a
.wasm
file, though we are using a simple byte array for now) - Compiling the binary into a
WebAssembly.Module
object - Instantiating the WebAssembly module
WebAssembly is a binary data format, not intended to be human readable, nor to be written by hand. Your wasm files should be generated by a compiler for a language such as Rust, Go or AssemblyScript.
As an example, a Rust program that compiles to the aforementioned bytes would look something like this:
pub fn main() -> u32 { // u32 stands for an unsigned integer using 32 bits of memory.
42
}
Using the Streaming WebAssembly APIs Jump to heading
The most efficient way to fetch,
compile and instantiate a WebAssembly module is to use the streaming variants of
the WebAssembly API. For example, you can use instantiateStreaming
combined
with fetch
to perform all three steps in one go:
const { instance, module } = await WebAssembly.instantiateStreaming(
fetch("https://wpt.live/wasm/incrementer.wasm"),
);
const increment = instance.exports.increment as (input: number) => number;
console.log(increment(41));
Note that the .wasm
file must be served with the application/wasm
MIME type.
If you want to do additional work on the module before instantiation you can
instead use compileStreaming
:
const module = await WebAssembly.compileStreaming(
fetch("https://wpt.live/wasm/incrementer.wasm"),
);
/* do some more stuff */
const instance = await WebAssembly.instantiate(module);
instance.exports.increment as (input: number) => number;
If for some reason you cannot make use of the streaming methods you can fall
back to the less efficient compile
and
instantiate
methods.
For a more in-depth look on what makes the streaming methods more performant, check out this post.
WebAssembly API Jump to heading
Further information on all parts of the WebAssembly API can be found on in the Deno Reference Guide and on MDN.
Working with Non-Numeric Types Jump to heading
The code samples in this document only used numeric types in the WebAssembly modules. To run WebAssembly with more complex types (such as strings or classes) you will need to use tools that generate type bindings between JavaScript and the language used to compile to WebAssembly.
An example on how to create type bindings between JavaScript and Rust, compiling it into a binary and calling it from a JavaScript program can be found on MDN.
If you plan to do a lot of work with Web APIs in Rust+WebAssembly, you may find
the web_sys and
js_sys
Rust crates useful. web_sys
contains bindings to most of the Web APIs that are
available in Deno, while js_sys
provides bindings to JavaScript's standard,
built-in objects.
Optimization Jump to heading
For production builds you can perform optimizations on WebAssembly binaries. If you're serving binaries over a network then optimizing for size can make a real difference. If you're mainly executing WebAssembly on a server to perform computationally intensive tasks, optimizing for speed can be beneficial. You can find a good guide on optimizing (production) builds here. In addition, the rust-wasm group has a list of tools that can be used to optimize and manipulate WebAssembly binaries.
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